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目录
- 1 外部库
- 1.1 开放媒体联盟(AOM)
- 1.2 AMD AMF/VCE
- 1.3 AviSynth
- 1.4 Chromaprint
- 1.5 codec2
- 1.6 dav1d
- 1.7 davs2
- 1.8 uavs3d
- 1.9 游戏音乐仿真器
- 1.10 英特尔 QuickSync 视频
- 1.11 Kvazaar
- 1.12 LAME
- 1.13 LCEVCdec
- 1.14 libilbc
- 1.15 libjxl
- 1.16 libvpx
- 1.17 ModPlug
- 1.18 OpenCORE、VisualOn 和 Fraunhofer 库
- 1.19 OpenH264
- 1.20 OpenJPEG
- 1.21 rav1e
- 1.22 SVT-AV1
- 1.23 TwoLAME
- 1.24 VapourSynth
- 1.25 x264
- 1.26 x265
- 1.27 xavs
- 1.28 xavs2
- 1.29 超快速核心视频编码器(XEVE)
- 1.30 超快速核心视频解码器(XEVD)
- 1.31 ZVBI
- 2 支持的文件格式、编解码器或功能
1 外部库
FFmpeg 可以与许多外部库连接,以增加对更多格式的支持。默认情况下,它们都不被使用,在配置时需要显式传递适当的标志以启用。./configure
.
1.1 开放媒体联盟(AOM)
FFmpeg 可以使用 AOM 库进行 AV1 解码和编码。
访问http://aomedia.org/并按照安装该库的说明操作。然后传递--enable-libaom
给配置以启用它。
1.2 AMD AMF/VCE
FFmpeg 可以使用 AMD 高级媒体框架库(AMF)来加速硬件上的 H.264 和 HEVC(仅限 Windows)编码,这些硬件配备了视频编码引擎(VCE)。
要启用支持,您必须从https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git.
创建一个AMF/
目录并放置到系统的 include 路径中。然后配置 FFmpeg 时需要传递AMF/amf/public/include/
into that directory.
Then configure FFmpeg with --enable-amf
.
AMF 编码器初始化按以下顺序进行: 1)尝试通过 dx11(仅限 Windows)初始化 2)尝试通过 dx9(仅限 Windows)初始化 3)尝试通过 vulkan 初始化
要在 Linux 上使用 h.264(AMD VCE)编码器,需要安装 amdgru-pro 版本 19.20+ 和 amf-amdgpu-pro 包(amdgru-pro 包含,但不自动安装)。
可以使用 AMD 驱动程序档案中的 amdgpu-pro-install 脚本进行安装。
1.3 AviSynth
FFmpeg 可以将 AviSynth 脚本作为输入读取。要启用该支持,请在安装由--enable-avisynth
提供的头文件后,将AviSynth+作为参数传递给配置系统。AviSynth+ 可以通过传递参数-DHEADERS_ONLY:bool=on
给标准 CMake 构建系统来配置为仅安装头文件。GNUmakefile
.
对于 Windows,支持的 AviSynth 变体为AviSynth 2.6 RC1 或更高版本(32 位构建)和AviSynth+ r1718 或更高版本(32 位和 64 位构建)。
对于 Linux、macOS 和 BSD,唯一支持的 AviSynth 变体为AviSynth+,从版本 3.5 开始。
自 2016 年起,AviSynth+ 增加了 GCC 构建支持。但是,由于 Windows 调用约定的特殊性,32 位 GCC 构建的 AviSynth+ 与 FFmpeg 的典型 32 位构建不兼容。
默认情况下,FFmpeg 假定与使用 MSVC 构建 AviSynth+ 的 32 位版本兼容,因为这是最广泛使用且根深蒂固的配置。用户可以通过传递参数-DAVSC_WIN32_GCC32
来覆盖此默认设置,并启用与 32 位 GCC 构建的支持。--extra-cflags
在配置 FFmpeg 时传递。
64 位构建的 FFmpeg 不受此限制,可以使用 MSVC 或 GCC 构建的 AviSynth+,无需特殊标志。
AviSynth(+)是动态加载的。分发者可以通过配置参数--enable-avisynth
来构建 FFmpeg,生成的二进制文件即便用户没有安装 AviSynth 也能工作。如果最终用户希望使用 AviSynth 脚本,他们可以自行安装 AviSynth(+),FFmpeg 将能够找到并使用它来打开脚本。
1.4 Chromaprint
FFmpeg 可以使用 Chromaprint 库生成音频指纹。传递--enable-chromaprint
给配置以启用它。详情见https://acoustid.org/chromaprint.
1.5 codec2
FFmpeg 可以使用 codec2 库进行 codec2 的解码和编码。目前没有原生解码器,因此必须使用 libcodec2 进行解码。
访问http://freedv.org/,下载“Codec 2 源代码归档”。使用 CMake 构建和安装。Debian 用户也可以安装 libcodec2-dev 包。安装 libcodec2 后可以--enable-libcodec2
传递给配置启用它。
使用 codec2 的最简单方法是以 .c2 文件运行,因为它们包含了解码所需的模式信息。要编码这种文件,请使用 .c2 文件扩展名,并为 libcodec2 编码器提供 -mode 选项:ffmpeg -i input.wav -mode 700C output.c2
。
播放非常简单,只需ffplay output.c2
。
列出支持的模式,可以运行ffmpeg -h encoder=libcodec2
。
也支持原始 codec2 文件种类。
为了理解它们,需要在格式选项中指定所用的模式:ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav
.
1.6 dav1d
FFmpeg can make use of the dav1d library for AV1 video decoding.
Go to https://code.videolan.org/videolan/dav1d and follow the instructions for
installing the library. Then pass --enable-libdav1d
to configure to enable it.
1.7 davs2
FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
Go to https://github.com/pkuvcl/davs2 and follow the instructions for
installing the library. Then pass --enable-libdavs2
to configure to
enable it.
libdavs2 is under the GNU Public License Version 2 or later (see http://www.gnu.org/licenses/old-licenses/gpl-2.0.html for details), you must upgrade FFmpeg’s license to GPL in order to use it.
1.8 uavs3d
FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding.
Go to https://github.com/uavs3/uavs3d and follow the instructions for
installing the library. Then pass --enable-libuavs3d
to configure to
enable it.
1.9 Game Music Emu
FFmpeg can make use of the Game Music Emu library to read audio from supported video game
music file formats. Pass --enable-libgme
to configure to
enable it. See https://bitbucket.org/mpyne/game-music-emu/overview.
1.10 Intel QuickSync Video
FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
of multiple codecs. To use QSV, FFmpeg must be linked against the libmfx
dispatcher, which loads the actual decoding libraries.
The dispatcher is open source and can be downloaded from
https://github.com/lu-zero/mfx_dispatch.git. FFmpeg needs to be configured
with the --enable-libmfx
option and pkg-config
needs to be able to
locate the dispatcher’s .pc
files.
1.11 Kvazaar
FFmpeg can make use of the Kvazaar library for HEVC encoding.
Go to https://github.com/ultravideo/kvazaar and follow the
instructions for installing the library. Then pass
--enable-libkvazaar
to configure to enable it.
1.12 LAME
FFmpeg can make use of the LAME library for MP3 encoding.
Go to http://lame.sourceforge.net/ and follow the
instructions for installing the library.
Then pass --enable-libmp3lame
to configure to enable it.
1.13 LCEVCdec
FFmpeg can make use of the liblcevc_dec library for LCEVC enhacement layer decoding on supported bitstreams.
Go to https://github.com/v-novaltd/LCEVCdec and follow the instructions
for installing the library. Then pass --enable-liblcevc-dec
to configure to
enable it.
LCEVCdec is under the BSD-3-Clause-Clear License.
1.14 libilbc
iLBC is a narrowband speech codec that has been made freely available by Google as part of the WebRTC project. libilbc is a packaging friendly copy of the iLBC codec. FFmpeg can make use of the libilbc library for iLBC decoding and encoding.
Go to https://github.com/TimothyGu/libilbc and follow the instructions for
installing the library. Then pass --enable-libilbc
to configure to
enable it.
1.15 libjxl
JPEG XL is an image format intended to fully replace legacy JPEG for an extended
period of life. See https://jpegxl.info/ for more information, and see
https://github.com/libjxl/libjxl for the library source. You can pass
--enable-libjxl
to configure in order enable the libjxl wrapper.
1.16 libvpx
FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding.
Go to http://www.webmproject.org/ and follow the instructions for
installing the library. Then pass --enable-libvpx
to configure to
enable it.
1.17 ModPlug
FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
See https://github.com/Konstanty/libmodplug. Pass --enable-libmodplug
to configure to
enable it.
1.18 OpenCORE, VisualOn, and Fraunhofer libraries
Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer libraries provide encoders for a number of audio codecs.
OpenCORE and VisualOn libraries are under the Apache License 2.0
(see http://www.apache.org/licenses/LICENSE-2.0 for details), which is
incompatible to the LGPL version 2.1 and GPL version 2. You have to
upgrade FFmpeg’s license to LGPL version 3 (or if you have enabled
GPL components, GPL version 3) by passing --enable-version3
to configure in
order to use it.
The license of the Fraunhofer AAC library is incompatible with the GPL.
Therefore, for GPL builds, you have to pass --enable-nonfree
to
configure in order to use it. To the best of our knowledge, it is
compatible with the LGPL.
1.18.1 OpenCORE AMR
FFmpeg can make use of the OpenCORE libraries for AMR-NB decoding/encoding and AMR-WB decoding.
Go to http://sourceforge.net/projects/opencore-amr/ and follow the
instructions for installing the libraries.
Then pass --enable-libopencore-amrnb
and/or
--enable-libopencore-amrwb
to configure to enable them.
1.18.2 VisualOn AMR-WB encoder library
FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
Go to http://sourceforge.net/projects/opencore-amr/ and follow the
instructions for installing the library.
Then pass --enable-libvo-amrwbenc
to configure to enable it.
1.18.3 Fraunhofer AAC library
FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
Go to http://sourceforge.net/projects/opencore-amr/ and follow the
instructions for installing the library.
Then pass --enable-libfdk-aac
to configure to enable it.
1.18.4 LC3 library
FFmpeg can make use of the Google LC3 library for LC3 decoding & encoding.
Go to https://github.com/google/liblc3/ and follow the instructions for
installing the library.
Then pass --enable-liblc3
to configure to enable it.
1.19 OpenH264
FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding.
Go to http://www.openh264.org/ and follow the instructions for
installing the library. Then pass --enable-libopenh264
to configure to
enable it.
For decoding, this library is much more limited than the built-in decoder in libavcodec; currently, this library lacks support for decoding B-frames and some other main/high profile features. (It currently only supports constrained baseline profile and CABAC.) Using it is mostly useful for testing and for taking advantage of Cisco’s patent portfolio license (http://www.openh264.org/BINARY_LICENSE.txt).
1.20 OpenJPEG
FFmpeg 可以使用 OpenJPEG 库来解码/编码 J2K 视频。请访问http://www.openjpeg.org/获取库并遵循安装说明。要在 FFmpeg 中启用使用 OpenJPEG,请传递--enable-libopenjpeg
至./configure.
1.21 rav1e
FFmpeg 可以通过其 C 绑定使用 rav1e(Rust AV1 编码器)来编码视频。请访问https://github.com/xiph/rav1e/并按照说明构建 C 库。要在 FFmpeg 中启用使用 rav1e,请传递--enable-librav1e
至./configure.
1.22 SVT-AV1
FFmpeg 可以使用 AV1 的可扩展视频技术库进行 AV1 编码。
请访问https://gitlab.com/AOMediaCodec/SVT-AV1/并按照安装库的说明操作。然后传递--enable-libsvtav1
至配置以启用它。
1.23 TwoLAME
FFmpeg 可以使用 TwoLAME 库进行 MP2 编码。
请访问http://www.twolame.org/并按照安装库的说明操作。然后传递--enable-libtwolame
至配置以启用它。
1.24 VapourSynth
FFmpeg 可以将 VapourSynth 脚本作为输入读取。要启用此支持,请传递--enable-vapoursynth
至配置。Vapoursynth 是通过pkg-config
检测的。支持版本 42 或更高版本。请参阅http://www.vapoursynth.com/.
由于安全问题,Vapoursynth 脚本不会自动检测,因此必须强制指定输入格式。对于 ff* CLI 工具,请在输入前添加-f vapoursynth
。-i yourscript.vpy
.
1.25 x264
FFmpeg 可以使用 x264 库进行 H.264 编码。
请访问http://www.videolan.org/developers/x264.html并按照安装库的说明操作。然后传递--enable-libx264
至配置以启用它。
x264 根据 GNU 公共许可证版本 2 或更高版本(请参阅http://www.gnu.org/licenses/old-licenses/gpl-2.0.html了解详细信息),您需要将 FFmpeg 的许可证升级为 GPL 才能使用它。
1.26 x265
FFmpeg 可以使用 x265 库进行 HEVC 编码。
请访问http://x265.org/developers.html并按照安装库的说明操作。然后传递--enable-libx265
至配置以启用它。
x265 根据 GNU 公共许可证版本 2 或更高版本(请参阅http://www.gnu.org/licenses/old-licenses/gpl-2.0.html了解详细信息),您需要将 FFmpeg 的许可证升级为 GPL 才能使用它。
1.27 xavs
FFmpeg 可以使用 xavs 库进行 AVS 编码。
请访问http://xavs.sf.net/并按照安装库的说明操作。然后传递--enable-libxavs
至配置以启用它。
1.28 xavs2
FFmpeg 可以使用 xavs2 库进行 AVS2-P2/IEEE1857.4 视频编码。
请访问https://github.com/pkuvcl/xavs2并按照安装库的说明操作。然后传递--enable-libxavs2
至配置以启用它。
libxavs2 根据 GNU 公共许可证版本 2 或更高版本(请参阅http://www.gnu.org/licenses/old-licenses/gpl-2.0.html了解详细信息),您需要将 FFmpeg 的许可证升级为 GPL 才能使用它。
1.29 eXtra-fast Essential Video Encoder (XEVE)
FFmpeg 可以使用 XEVE 库进行 EVC 视频编码。
请访问https://github.com/mpeg5/xeve并按照安装 XEVE 库的说明操作。然后传递--enable-libxeve
至配置以启用它。
1.30 eXtra-fast Essential Video Decoder (XEVD)
FFmpeg 可以使用 XEVD 库进行 EVC 视频解码。
请访问https://github.com/mpeg5/xevd并按照安装 XEVD 库的说明操作。然后传递--enable-libxevd
至配置以启用它。
1.31 ZVBI
ZVBI 是一种 VBI 解码库,FFmpeg 可以使用它解码 DVB 字幕和 DVB 字幕标题。
请访问http://sourceforge.net/projects/zapping/并按照安装库的说明操作。然后传递--enable-libzvbi
至配置以启用它。
2 支持的文件格式、编解码器或功能
您可以使用-formats
和-codecs
选项来获取一份详尽的列表。
2.1 文件格式
FFmpeg 通过libavformat
库支持以下文件格式:
名称 | 编码 | 解码 | 备注 |
3dostr | X | ||
4xm | X | 4X Technologies 格式,使用于一些游戏中。 | |
8088flex TMV | X | ||
AAX | X | Audible 增强音频格式,用于有声读物。 | |
AA | X | Audible 格式 2、3 和 4,用于有声读物。 | |
ACT 语音 | X | 包含 G.729 音频 | |
Adobe 电影条 | X | X | |
音频 IFF (AIFF) | X | X | |
American 激光游戏 MM | X | 用于游戏如 Mad Dog McCree 的多媒体格式。 | |
3GPP AMR | X | X | |
Amazing Studio 压缩动画文件 | X | 用于游戏 Heart Of Darkness 的多媒体格式。 | |
Apple HTTP 流媒体 | X | ||
Artworx 数据格式 | X | ||
Interplay ACM | X | 仅音频格式,用于一些 Interplay 游戏。 | |
ADP | X | 用于任天堂 Gamecube 的音频格式。 | |
AFC | X | 用于任天堂 Gamecube 的音频格式。 | |
ADS/SS2 | X | 用于 PS2 的音频格式。 | |
APNG | X | X | |
ASF | X | X | 高级/活动流格式。 |
AST | X | X | 用于任天堂 Wii 的音频格式。 |
AVI | X | X | |
AviSynth | X | ||
AVR | X | 用于 Mac 的音频格式。 | |
AVS | X | 用于 Creature Shock 游戏的多媒体格式。 | |
Beam Software SIFF | X | 音频和视频格式,用于 Beam Software 的一些游戏。 | |
Bethesda 软件 VID | X | 用于一些 Bethesda 软件的游戏中。 | |
二进制文字 | X | ||
Bink | X | 许多游戏使用的多媒体格式。 | |
Bink 音频 | X | 仅音频多媒体格式,用于一些游戏中。 | |
Bitmap Brothers JV | X | 用于 Z 和 Z95 游戏。 | |
BRP | X | Argonaut 游戏格式。 | |
蛮力与无知 | X | 用于游戏 Flash Traffic: City of Angels。 | |
BFSTM | X | 基于 BRSTM 的音频格式,用于任天堂 WiiU。 | |
BRSTM | X | 用于任天堂 Wii 的音频格式。 | |
BW64 | X | 广播波 64位。 | |
BWF | X | X | |
codec2(原始数据) | X | X | 必须指定模式格式选项以正确解码。 |
codec2(.c2 文件) | X | X | 包含具有版本和模式信息的头信息,简化播放。 |
CRI ADX | X | X | 仅音频格式,用于游戏机视频游戏中。 |
CRI AIX | X | ||
CRI HCA | X | 仅音频格式,用于游戏机视频游戏中。 | |
Discworld II BMV | X | ||
Interplay C93 | X | Used in the game Cyberia from Interplay. | |
Delphine Software International CIN | X | Multimedia format used by Delphine Software games. | |
Digital Speech Standard (DSS) | X | ||
CD+G | X | Video format used by CD+G karaoke disks | |
Phantom Cine | X | ||
Commodore CDXL | X | Amiga CD video format | |
Core Audio Format | X | X | Apple Core Audio Format |
CRC testing format | X | ||
Creative Voice | X | X | Created for the Sound Blaster Pro. |
CRYO APC | X | Audio format used in some games by CRYO Interactive Entertainment. | |
D-Cinema audio | X | X | |
Deluxe Paint Animation | X | ||
DCSTR | X | ||
DFA | X | This format is used in Chronomaster game | |
DirectDraw Surface | X | ||
DSD Stream File (DSF) | X | ||
DV video | X | X | |
DXA | X | This format is used in the non-Windows version of the Feeble Files game and different game cutscenes repacked for use with ScummVM. | |
Electronic Arts cdata | X | ||
Electronic Arts Multimedia | X | Used in various EA games; files have extensions like WVE and UV2. | |
Ensoniq Paris Audio File | X | ||
FFM (FFserver live feed) | X | X | |
Flash (SWF) | X | X | |
Flash 9 (AVM2) | X | X | Only embedded audio is decoded. |
FLI/FLC/FLX animation | X | .fli/.flc files | |
Flash Video (FLV) | X | X | Macromedia Flash video files |
framecrc testing format | X | ||
FunCom ISS | X | Audio format used in various games from FunCom like The Longest Journey. | |
G.723.1 | X | X | |
G.726 | X | Both left- and right-justified. | |
G.729 BIT | X | X | |
G.729 raw | X | ||
GENH | X | Audio format for various games. | |
GIF Animation | X | X | |
GXF | X | X | General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers. |
HNM | X | Only version 4 supported, used in some games from Cryo Interactive | |
iCEDraw File | X | ||
ICO | X | X | Microsoft Windows ICO |
id Quake II CIN video | X | ||
id RoQ | X | X | Used in Quake III, Jedi Knight 2 and other computer games. |
IEC61937 encapsulation | X | X | |
IFF | X | Interchange File Format | |
IFV | X | A format used by some old CCTV DVRs. | |
iLBC | X | X | |
Interplay MVE | X | Format used in various Interplay computer games. | |
Iterated Systems ClearVideo | X | I-frames only | |
IV8 | X | A format generated by IndigoVision 8000 video server. | |
IVF (On2) | X | X | A format used by libvpx |
Internet Video Recording | X | ||
IRCAM | X | X | |
LAF | X | Limitless Audio Format | |
LATM | X | X | |
LMLM4 | X | Used by Linux Media Labs MPEG-4 PCI boards | |
LOAS | X | contains LATM multiplexed AAC audio | |
LRC | X | X | |
LVF | X | ||
LXF | X | VR native stream format, used by Leitch/Harris’ video servers. | |
Magic Lantern Video (MLV) | X | ||
Matroska | X | X | |
Matroska audio | X | ||
FFmpeg metadata | X | X | Metadata in text format. |
MAXIS XA | X | Used in Sim City 3000; file extension .xa. | |
MCA | X | Used in some games from Capcom; file extension .mca. | |
MD Studio | X | ||
Metal Gear Solid: The Twin Snakes | X | ||
Megalux Frame | X | Used by Megalux Ultimate Paint | |
MobiClip MODS | X | ||
MobiClip MOFLEX | X | ||
Mobotix .mxg | X | ||
Monkey’s Audio | X | ||
Motion Pixels MVI | X | ||
MOV/QuickTime/MP4 | X | X | 3GP, 3GP2, PSP, iPod variants supported |
MP2 | X | X | |
MP3 | X | X | |
MPEG-1 System | X | X | muxed audio and video, VCD format supported |
MPEG-PS (program stream) | X | X | also known as VOB file, SVCD and DVD format supported |
MPEG-TS (transport stream) | X | X | also known as DVB Transport Stream |
MPEG-4 | X | X | MPEG-4 is a variant of QuickTime. |
MSF | X | Audio format used on the PS3. | |
Mirillis FIC video | X | No cursor rendering. | |
MIDI Sample Dump Standard | X | ||
MIME multipart JPEG | X | ||
MSN TCP webcam | X | Used by MSN Messenger webcam streams. | |
MTV | X | ||
Musepack | X | ||
Musepack SV8 | X | ||
Material eXchange Format (MXF) | X | X | SMPTE 377M, used by D-Cinema, broadcast industry. |
Material eXchange Format (MXF), D-10 Mapping | X | X | SMPTE 386M, D-10/IMX Mapping. |
NC camera feed | X | NC (AVIP NC4600) camera streams | |
NIST SPeech HEader REsources | X | ||
Computerized Speech Lab NSP | X | ||
NTT TwinVQ (VQF) | X | Nippon Telegraph and Telephone Corporation TwinVQ. | |
Nullsoft Streaming Video | X | ||
NuppelVideo | X | ||
NUT | X | X | NUT Open Container Format |
Ogg | X | X | |
Playstation Portable PMP | X | ||
Portable Voice Format | X | ||
RK Audio (RKA) | X | ||
TechnoTrend PVA | X | Used by TechnoTrend DVB PCI boards. | |
QCP | X | ||
raw ADTS (AAC) | X | X | |
raw AC-3 | X | X | |
raw AMR-NB | X | ||
raw AMR-WB | X | ||
raw APAC | X | ||
raw aptX | X | X | |
raw aptX HD | X | X | |
raw Bonk | X | ||
raw Chinese AVS video | X | X | |
raw DFPWM | X | X | |
raw Dirac | X | X | |
raw DNxHD | X | X | |
raw DTS | X | X | |
raw DTS-HD | X | ||
raw E-AC-3 | X | X | |
raw EVC | X | X | |
raw FLAC | X | X | |
raw GSM | X | ||
raw H.261 | X | X | |
raw H.263 | X | X | |
raw H.264 | X | X | |
raw HEVC | X | X | |
raw Ingenient MJPEG | X | ||
raw MJPEG | X | X | |
raw MLP | X | ||
raw MPEG | X | ||
raw MPEG-1 | X | ||
raw MPEG-2 | X | ||
raw MPEG-4 | X | X | |
raw NULL | X | ||
raw video | X | X | |
raw id RoQ | X | ||
raw OBU | X | X | |
raw OSQ | X | ||
raw SBC | X | X | |
raw Shorten | X | ||
raw TAK | X | ||
raw TrueHD | X | X | |
raw VC-1 | X | X | |
raw PCM A-law | X | X | |
raw PCM mu-law | X | X | |
raw PCM Archimedes VIDC | X | X | |
raw PCM signed 8 bit | X | X | |
raw PCM signed 16 bit big-endian | X | X | |
raw PCM signed 16 bit little-endian | X | X | |
raw PCM signed 24 bit big-endian | X | X | |
raw PCM signed 24 bit little-endian | X | X | |
raw PCM signed 32 bit big-endian | X | X | |
raw PCM signed 32 bit little-endian | X | X | |
raw PCM signed 64 bit big-endian | X | X | |
raw PCM signed 64 bit little-endian | X | X | |
raw PCM unsigned 8 bit | X | X | |
raw PCM unsigned 16 bit big-endian | X | X | |
raw PCM unsigned 16 bit little-endian | X | X | |
raw PCM unsigned 24 bit big-endian | X | X | |
raw PCM unsigned 24 bit little-endian | X | X | |
raw PCM unsigned 32 bit big-endian | X | X | |
raw PCM unsigned 32 bit little-endian | X | X | |
raw PCM 16.8 floating point little-endian | X | ||
raw PCM 24.0 floating point little-endian | X | ||
raw PCM floating-point 32 bit big-endian | X | X | |
raw PCM floating-point 32 bit little-endian | X | X | |
raw PCM floating-point 64 bit big-endian | X | X | |
raw PCM floating-point 64 bit little-endian | X | X | |
RDT | X | ||
REDCODE R3D | X | File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. | |
RealMedia | X | X | |
重定向器 | X | ||
红色火星 | X | ||
Renderware纹理字典 | X | ||
Resolume DXV | X | X | 仅支持DXT1(正常质量,无Alpha)纹理格式编码。 |
RF64 | X | ||
RL2 | X | 娱乐软件合作伙伴在某些游戏中使用的音频和视频格式。 | |
RPL/ARMovie | X | ||
乐高机器人RSO | X | X | |
RSD | X | ||
RTMP | X | X | 输出通过发布流到RTMP服务器完成。 |
RTP | X | X | |
RTSP | X | X | |
样本转储交换 | X | ||
SAP | X | X | |
SBG | X | ||
SDNS | X | ||
SDP | X | ||
SER | X | ||
数字图片SGA | X | ||
世嘉FILM/CPK | X | X | 用在许多世嘉土星主机游戏中。 |
硅图电影 | X | ||
Sierra SOL | X | .sol文件用于Sierra Online游戏。 | |
Sierra VMD | X | 用于Sierra CD-ROM游戏。 | |
Smacker | X | 许多游戏使用的多媒体格式。 | |
SMJPEG | X | X | 用户某些Loki游戏移植。 |
SMPTE 337M封装 | X | ||
Smush | X | 某些LucasArts游戏中使用的多媒体格式。 | |
Sony OpenMG (OMA) | X | X | 用于Sony Sonic Stage和Sony Vegas的音频格式。 |
Sony PlayStation STR | X | ||
Sony Wave64 (W64) | X | X | |
SoX本机格式 | X | X | |
SUN AU格式 | X | X | |
SUP原始PGS字幕 | X | X | |
SVAG | X | 用于Konami PS2游戏的音频格式。 | |
TDSC | X | ||
文本文件 | X | ||
THP | X | 用于任天堂GameCube。 | |
Tiertex Limited SEQ | X | Tiertex .seq文件用于DOS CD-ROM版本Flashback游戏。 | |
True Audio | X | X | |
VAG | X | 用于许多Sony PS2游戏的音频格式。 | |
VC-1测试比特流 | X | X | |
Vidvox Hap | X | X | |
Vivo | X | ||
VPK | X | 用于Sony PS游戏的音频格式。 | |
Marble WADY | X | ||
WAV | X | X | |
波形存档 | X | ||
WavPack | X | X | |
WebM | X | X | |
Windows电视 (WTV) | X | X | |
翼指挥官III电影 | X | 用于Origin's Wing Commander III电脑游戏的多媒体格式。 | |
Westwood Studios音频 | X | X | 用于Westwood Studios游戏的多媒体格式。 |
Westwood Studios VQA | X | 用于Westwood Studios游戏的多媒体格式。 | |
宽带单比特数据 (WSD) | X | ||
WVE | X | ||
Konami XMD | X | ||
XMV | X | 微软视频容器,用于Xbox游戏。 | |
XVAG | X | 用于PS3的音频格式。 | |
xWMA | X | 微软音频容器,用于XAudio 2。 | |
扩展的二进制文本 (XBIN) | X | ||
YUV4MPEG管道 | X | X | |
Psygnosis YOP | X |
X
表示在当前列中功能(编码/解码)是支持的。
图像格式2.2
FFmpeg可以对视频序列每帧图像进行读写。支持以下图像格式:
名称 | 编码 | 解码 | 评论 |
.Y.U.V | X | X | 每组件一个原始文件。 |
Alias PIX | X | X | Alias/Wavefront PIX图像格式 |
动画 GIF | X | X | |
APNG | X | X | 动画便携网络图形 |
BMP | X | X | 微软BMP图像 |
BRender PIX | X | Argonaut BRender 3D引擎图像格式。 | |
CRI | X | Cintel RAW | |
DPX | X | X | 数字图片交换格式 |
EXR | X | OpenEXR | |
FITS | X | X | 灵活图像传输系统 |
HDR | X | X | Radiance HDR RGBE图像格式 |
IMG | X | GEM光栅图像 | |
JPEG | X | X | 不支持渐进式JPEG。 |
JPEG 2000 | X | X | |
JPEG-LS | X | X | |
LJPEG | X | 无损JPEG | |
Media 100 | X | ||
MSP | X | 微软画图图像 | |
PAM | X | X | PAM is a PNM extension with alpha support. |
PBM | X | X | Portable BitMap image |
PCD | X | PhotoCD | |
PCX | X | X | PC Paintbrush |
PFM | X | X | Portable FloatMap image |
PGM | X | X | Portable GrayMap image |
PGMYUV | X | X | PGM with U and V components in YUV 4:2:0 |
PGX | X | PGX file decoder | |
PHM | X | X | Portable HalfFloatMap image |
PIC | X | Pictor/PC Paint | |
PNG | X | X | Portable Network Graphics image |
PPM | X | X | Portable PixelMap image |
PSD | X | Photoshop | |
PTX | X | V.Flash PTX format | |
QOI | X | X | Quite OK Image format |
SGI | X | X | SGI RGB image format |
Sun Rasterfile | X | X | Sun RAS image format |
TIFF | X | X | YUV, JPEG and some extension is not supported yet. |
Truevision Targa | X | X | Targa (.TGA) image format |
VBN | X | X | Vizrt Binary Image format |
WBMP | X | X | Wireless Application Protocol Bitmap image format |
WebP | E | X | WebP image format, encoding supported through external library libwebp |
XBM | X | X | X BitMap image format |
XFace | X | X | X-Face image format |
XPM | X | X PixMap image format | |
XWD | X | X | X Window Dump image format |
X
means that the feature in that column (encoding / decoding) is supported.
E
means that support is provided through an external library.
2.3 Video Codecs
Name | Encoding | Decoding | Comments |
4X Movie | X | Used in certain computer games. | |
8088flex TMV | X | ||
A64 multicolor | X | Creates video suitable to be played on a commodore 64 (multicolor mode). | |
Amazing Studio PAF Video | X | ||
American Laser Games MM | X | Used in games like Mad Dog McCree. | |
Amuse Graphics Movie | X | ||
AMV Video | X | X | Used in Chinese MP3 players. |
ANSI/ASCII art | X | ||
Apple Intermediate Codec | X | ||
Apple MJPEG-B | X | ||
Apple Pixlet | X | ||
Apple ProRes | X | X | fourcc: apch,apcn,apcs,apco,ap4h,ap4x |
Apple QuickDraw | X | fourcc: qdrw | |
Argonaut Video | X | Used in some Argonaut games. | |
Asus v1 | X | X | fourcc: ASV1 |
Asus v2 | X | X | fourcc: ASV2 |
ATI VCR1 | X | fourcc: VCR1 | |
ATI VCR2 | X | fourcc: VCR2 | |
Auravision Aura | X | ||
Auravision Aura 2 | X | ||
Autodesk Animator Flic video | X | ||
Autodesk RLE | X | fourcc: AASC | |
AV1 | E | E | Supported through external libraries libaom, libdav1d, librav1e and libsvtav1 |
Avid 1:1 10-bit RGB Packer | X | X | fourcc: AVrp |
AVS (Audio Video Standard) video | X | Video encoding used by the Creature Shock game. | |
AVS2-P2/IEEE1857.4 | E | E | Supported through external libraries libxavs2 and libdavs2 |
AVS3-P2/IEEE1857.10 | E | Supported through external library libuavs3d | |
AYUV | X | X | Microsoft uncompressed packed 4:4:4:4 |
Beam Software VB | X | ||
Bethesda VID video | X | Used in some games from Bethesda Softworks. | |
Bink Video | X | ||
BitJazz SheerVideo | X | ||
Bitmap Brothers JV video | X | ||
y41p Brooktree uncompressed 4:1:1 12-bit | X | X | |
Brooktree ProSumer Video | X | fourcc: BT20 | |
Brute Force & Ignorance | X | Used in the game Flash Traffic: City of Angels. | |
C93 video | X | Codec used in Cyberia game. | |
CamStudio | X | fourcc: CSCD | |
CD+G | X | Video codec for CD+G karaoke disks | |
CDXL | X | Amiga CD video codec | |
Chinese AVS video | E | X | AVS1-P2, JiZhun profile, encoding through external library libxavs |
Delphine Software International CIN video | X | Codec used in Delphine Software International games. | |
Discworld II BMV Video | X | ||
CineForm HD | X | X | |
Canopus HQ | X | ||
Canopus HQA | X | ||
Canopus HQX | X | ||
Canopus Lossless Codec | X | ||
CDToons | X | Codec used in various Broderbund games. | |
Cinepak | X | ||
Cirrus Logic AccuPak | X | X | fourcc: CLJR |
CPiA Video Format | X | ||
Creative YUV (CYUV) | X | ||
DFA | X | Codec used in Chronomaster game. | |
Dirac | E | X | supported though the native vc2 (Dirac Pro) encoder |
Deluxe Paint Animation | X | ||
DNxHD | X | X | aka SMPTE VC3 |
Duck TrueMotion 1.0 | X | fourcc: DUCK | |
Duck TrueMotion 2.0 | X | fourcc: TM20 | |
Duck TrueMotion 2.0 RT | X | fourcc: TR20 | |
DV (Digital Video) | X | X | |
Dxtory capture format | X | ||
Feeble Files/ScummVM DXA | X | Codec originally used in Feeble Files game. | |
Electronic Arts CMV video | X | Used in NHL 95 game. | |
Electronic Arts Madcow video | X | ||
Electronic Arts TGV video | X | ||
Electronic Arts TGQ video | X | ||
Electronic Arts TQI video | X | ||
Escape 124 | X | ||
Escape 130 | X | ||
EVC / MPEG-5 Part 1 | E | E | encoding and decoding supported through external libraries libxeve and libxevd |
FFmpeg video codec #1 | X | X | lossless codec (fourcc: FFV1) |
Flash Screen Video v1 | X | X | fourcc: FSV1 |
Flash Screen Video v2 | X | X | |
Flash Video (FLV) | X | X | Sorenson H.263 used in Flash |
FM Screen Capture Codec | X | ||
Forward Uncompressed | X | ||
Fraps | X | ||
Go2Meeting | X | fourcc: G2M2, G2M3 | |
Go2Webinar | X | fourcc: G2M4 | |
Gremlin Digital Video | X | ||
H.261 | X | X | |
H.263 / H.263-1996 | X | X | |
H.263+ / H.263-1998 / H.263 version 2 | X | X | |
H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 | E | X | encoding supported through external library libx264 and OpenH264 |
HEVC | X | X | encoding supported through external library libx265 and libkvazaar |
HNM version 4 | X | ||
HuffYUV | X | X | |
HuffYUV FFmpeg variant | X | X | |
IBM Ultimotion | X | fourcc: ULTI | |
id Cinematic video | X | Used in Quake II. | |
id RoQ video | X | X | Used in Quake III, Jedi Knight 2, other computer games. |
IFF ILBM | X | IFF interleaved bitmap | |
IFF ByteRun1 | X | IFF run length encoded bitmap | |
Infinity IMM4 | X | ||
Intel H.263 | X | ||
Intel Indeo 2 | X | ||
Intel Indeo 3 | X | ||
Intel Indeo 4 | X | ||
Intel Indeo 5 | X | ||
Interplay C93 | X | Used in the game Cyberia from Interplay. | |
Interplay MVE video | X | Used in Interplay .MVE files. | |
J2K | X | X | |
Karl Morton’s video codec | X | Codec used in Worms games. | |
Kega Game Video (KGV1) | X | Kega emulator screen capture codec. | |
Lagarith | X | ||
LCEVC / MPEG-5 LCEVC / MPEG-5 Part 2 | E | decoding supported through external library liblcevc-dec | |
LCL (LossLess Codec Library) MSZH | X | ||
LCL (LossLess Codec Library) ZLIB | E | E | |
LEAD MCMP | X | ||
LOCO | X | ||
LucasArts SANM/Smush | X | Used in LucasArts games / SMUSH animations. | |
lossless MJPEG | X | X | |
MagicYUV Video | X | X | |
Mandsoft Screen Capture Codec | X | ||
Microsoft ATC Screen | X | Also known as Microsoft Screen 3. | |
Microsoft Expression Encoder Screen | X | Also known as Microsoft Titanium Screen 2. | |
Microsoft RLE | X | X | |
Microsoft Screen 1 | X | Also known as Windows Media Video V7 Screen. | |
Microsoft Screen 2 | X | Also known as Windows Media Video V9 Screen. | |
Microsoft Video 1 | X | ||
Mimic | X | Used in MSN Messenger Webcam streams. | |
Miro VideoXL | X | fourcc: VIXL | |
MJPEG (Motion JPEG) | X | X | |
Mobotix MxPEG video | X | ||
Motion Pixels video | X | ||
MPEG-1 video | X | X | |
MPEG-2 video | X | X | |
MPEG-4 part 2 | X | X | libxvidcore can be used alternatively for encoding. |
MPEG-4 part 2 Microsoft variant version 1 | X | ||
MPEG-4 part 2 Microsoft variant version 2 | X | X | |
MPEG-4 part 2 Microsoft variant version 3 | X | X | |
Newtek SpeedHQ | X | X | |
Nintendo Gamecube THP video | X | ||
NotchLC | X | ||
NuppelVideo/RTjpeg | X | Video encoding used in NuppelVideo files. | |
On2 VP3 | X | still experimental | |
On2 VP4 | X | fourcc: VP40 | |
On2 VP5 | X | fourcc: VP50 | |
On2 VP6 | X | fourcc: VP60,VP61,VP62 | |
On2 VP7 | X | fourcc: VP70,VP71 | |
VP8 | E | X | fourcc: VP80, encoding supported through external library libvpx |
VP9 | E | X | encoding supported through external library libvpx |
Pinnacle TARGA CineWave YUV16 | X | fourcc: Y216 | |
Q-team QPEG | X | fourccs: QPEG, Q1.0, Q1.1 | |
QuickTime 8BPS video | X | ||
QuickTime Animation (RLE) video | X | X | fourcc: ’rle ’ |
QuickTime Graphics (SMC) | X | X | fourcc: ’smc ’ |
QuickTime video (RPZA) | X | X | fourcc: rpza |
R10K AJA Kona 10-bit RGB Codec | X | X | |
R210 Quicktime Uncompressed RGB 10-bit | X | X | |
Raw Video | X | X | |
RealVideo 1.0 | X | X | |
RealVideo 2.0 | X | X | |
RealVideo 3.0 | X | still far from ideal | |
RealVideo 4.0 | X | ||
Renderware TXD (TeXture Dictionary) | X | Texture dictionaries used by the Renderware Engine. | |
RivaTuner Video | X | fourcc: ’RTV1’ | |
RL2 video | X | used in some games by Entertainment Software Partners | |
ScreenPressor | X | ||
Screenpresso | X | ||
Screen Recorder Gold Codec | X | ||
Sierra VMD video | X | Used in Sierra VMD files. | |
Silicon Graphics Motion Video Compressor 1 (MVC1) | X | ||
Silicon Graphics Motion Video Compressor 2 (MVC2) | X | ||
Silicon Graphics RLE 8-bit video | X | ||
Smacker video | X | Video encoding used in Smacker. | |
SMPTE VC-1 | X | ||
Snow | X | X | experimental wavelet codec (fourcc: SNOW) |
Sony PlayStation MDEC (Motion DECoder) | X | ||
Sorenson Vector Quantizer 1 | X | X | fourcc: SVQ1 |
Sorenson Vector Quantizer 3 | X | fourcc: SVQ3 | |
Sunplus JPEG (SP5X) | X | fourcc: SP5X | |
TechSmith Screen Capture Codec | X | fourcc: TSCC | |
TechSmith Screen Capture Codec 2 | X | fourcc: TSC2 | |
Theora | E | X | encoding supported through external library libtheora |
Tiertex Limited SEQ video | X | Codec used in DOS CD-ROM FlashBack game. | |
Ut Video | X | X | |
v210 QuickTime uncompressed 4:2:2 10-bit | X | X | |
v308 QuickTime uncompressed 4:4:4 | X | X | |
v408 QuickTime uncompressed 4:4:4:4 | X | X | |
v410 QuickTime uncompressed 4:4:4 10-bit | X | X | |
VBLE Lossless Codec | X | ||
vMix Video | X | fourcc: ’VMX1’ | |
VMware Screen Codec / VMware Video | X | Codec used in videos captured by VMware. | |
Westwood Studios VQA (Vector Quantized Animation) video | X | ||
Windows Media Image | X | ||
Windows Media Video 7 | X | X | |
Windows Media Video 8 | X | X | |
Windows Media Video 9 | X | not completely working | |
Wing Commander III / Xan | X | Used in Wing Commander III .MVE files. | |
Wing Commander IV / Xan | X | Used in Wing Commander IV. | |
Winnov WNV1 | X | ||
WMV7 | X | X | |
YAMAHA SMAF | X | X | |
Psygnosis YOP Video | X | ||
yuv4 | X | X | libquicktime uncompressed packed 4:2:0 |
ZeroCodec Lossless Video | X | ||
ZLIB | X | X | part of LCL, encoder experimental |
Zip Motion Blocks Video | X | X | Encoder works only in PAL8. |
X
means that the feature in that column (encoding / decoding) is supported.
E
means that support is provided through an external library.
2.4 Audio Codecs
Name | Encoding | Decoding | Comments |
8SVX exponential | X | ||
8SVX fibonacci | X | ||
AAC | EX | X | encoding supported through internal encoder and external library libfdk-aac |
AAC+ | E | IX | encoding supported through external library libfdk-aac |
AC-3 | IX | IX | |
ACELP.KELVIN | X | ||
ADPCM 4X Movie | X | ||
ADPCM Yamaha AICA | X | ||
ADPCM AmuseGraphics Movie | X | ||
ADPCM Argonaut Games | X | X | |
ADPCM CDROM XA | X | ||
ADPCM Creative Technology | X | 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
ADPCM Electronic Arts | X | Used in various EA titles. | |
ADPCM Electronic Arts Maxis CDROM XS | X | Used in Sim City 3000. | |
ADPCM Electronic Arts R1 | X | ||
ADPCM Electronic Arts R2 | X | ||
ADPCM Electronic Arts R3 | X | ||
ADPCM Electronic Arts XAS | X | ||
ADPCM G.722 | X | X | |
ADPCM G.726 | X | X | |
ADPCM IMA Acorn Replay | X | ||
ADPCM IMA AMV | X | X | Used in AMV files |
ADPCM IMA Cunning Developments | X | ||
ADPCM IMA Electronic Arts EACS | X | ||
ADPCM IMA Electronic Arts SEAD | X | ||
ADPCM IMA Funcom | X | ||
ADPCM IMA High Voltage Software ALP | X | X | |
ADPCM IMA Mobiclip MOFLEX | X | ||
ADPCM IMA QuickTime | X | X | |
ADPCM IMA Simon & Schuster Interactive | X | X | |
ADPCM IMA Ubisoft APM | X | X | |
ADPCM IMA Loki SDL MJPEG | X | ||
ADPCM IMA WAV | X | X | |
ADPCM IMA Westwood | X | ||
ADPCM ISS IMA | X | Used in FunCom games. | |
ADPCM IMA Dialogic | X | ||
ADPCM IMA Duck DK3 | X | Used in some Sega Saturn console games. | |
ADPCM IMA Duck DK4 | X | Used in some Sega Saturn console games. | |
ADPCM IMA Radical | X | ||
ADPCM Microsoft | X | X | |
ADPCM MS IMA | X | X | |
ADPCM Nintendo Gamecube AFC | X | ||
ADPCM Nintendo Gamecube DTK | X | ||
ADPCM Nintendo THP | X | ||
ADPCM Playstation | X | ||
ADPCM QT IMA | X | X | |
ADPCM SEGA CRI ADX | X | X | Used in Sega Dreamcast games. |
ADPCM Shockwave Flash | X | X | |
ADPCM Sound Blaster Pro 2-bit | X | ||
ADPCM Sound Blaster Pro 2.6-bit | X | ||
ADPCM Sound Blaster Pro 4-bit | X | ||
ADPCM VIMA | X | Used in LucasArts SMUSH animations. | |
ADPCM Konami XMD | X | ||
ADPCM Westwood Studios IMA | X | X | Used in Westwood Studios games like Command and Conquer. |
ADPCM Yamaha | X | X | |
ADPCM Zork | X | ||
AMR-NB | E | X | encoding supported through external library libopencore-amrnb |
AMR-WB | E | X | encoding supported through external library libvo-amrwbenc |
Amazing Studio PAF Audio | X | ||
Apple lossless audio | X | X | QuickTime fourcc ’alac’ |
aptX | X | X | Used in Bluetooth A2DP |
aptX HD | X | X | Used in Bluetooth A2DP |
ATRAC1 | X | ||
ATRAC3 | X | ||
ATRAC3+ | X | ||
ATRAC9 | X | ||
Bink Audio | X | Used in Bink and Smacker files in many games. | |
Bonk audio | X | ||
CELT | E | decoding supported through external library libcelt | |
codec2 | E | E | en/decoding supported through external library libcodec2 |
CRI HCA | X | ||
Delphine Software International CIN audio | X | Codec used in Delphine Software International games. | |
DFPWM | X | X | |
Digital Speech Standard - Standard Play mode (DSS SP) | X | ||
Discworld II BMV Audio | X | ||
COOK | X | All versions except 5.1 are supported. | |
DCA (DTS Coherent Acoustics) | X | X | supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) |
Dolby E | X | ||
DPCM Cuberoot-Delta-Exact | X | Used in few games. | |
DPCM Gremlin | X | ||
DPCM id RoQ | X | X | Used in Quake III, Jedi Knight 2 and other computer games. |
DPCM Marble WADY | X | ||
DPCM Interplay | X | Used in various Interplay computer games. | |
DPCM Squareroot-Delta-Exact | X | Used in various games. | |
DPCM Sierra Online | X | Used in Sierra Online game audio files. | |
DPCM Sol | X | ||
DPCM Xan | X | Used in Origin’s Wing Commander IV AVI files. | |
DPCM Xilam DERF | X | ||
DSD (Direct Stream Digital), least significant bit first | X | ||
DSD (Direct Stream Digital), most significant bit first | X | ||
DSD (Direct Stream Digital), least significant bit first, planar | X | ||
DSD (Direct Stream Digital), most significant bit first, planar | X | ||
DSP Group TrueSpeech | X | ||
DST (Direct Stream Transfer) | X | ||
DV audio | X | ||
Enhanced AC-3 | X | X | |
EVRC (Enhanced Variable Rate Codec) | X | ||
FLAC (Free Lossless Audio Codec) | X | IX | |
FTR Voice | X | ||
G.723.1 | X | X | |
G.729 | X | ||
GSM | E | X | encoding supported through external library libgsm |
GSM Microsoft variant | E | X | encoding supported through external library libgsm |
IAC (Indeo Audio Coder) | X | ||
iLBC (Internet Low Bitrate Codec) | E | EX | encoding and decoding supported through external library libilbc |
IMC (Intel Music Coder) | X | ||
Interplay ACM | X | ||
LC3 | E | E | supported through external library liblc3 |
MACE (Macintosh Audio Compression/Expansion) 6:1 | X | ||
Marian’s A-pac audio | X | ||
MI-SC4 (Micronas SC-4 Audio) | X | ||
MLP (Meridian Lossless Packing) | X | X | Used in DVD-Audio discs. |
Monkey’s Audio | X | ||
MP1 (MPEG audio layer 1) | IX | ||
MP2 (MPEG audio layer 2) | IX | IX | encoding supported also through external library TwoLAME |
MP3 (MPEG audio layer 3) | E | IX | encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported |
MPEG-4 Audio Lossless Coding (ALS) | X | ||
MobiClip FastAudio | X | ||
Musepack SV7 | X | ||
Musepack SV8 | X | ||
Nellymoser Asao | X | X | |
On2 AVC (Audio for Video Codec) | X | ||
Opus | E | X | encoding supported through external library libopus |
OSQ (Original Sound Quality) | X | ||
PCM A-law | X | X | |
PCM mu-law | X | X | |
PCM Archimedes VIDC | X | X | |
PCM signed 8-bit planar | X | X | |
PCM signed 16-bit big-endian planar | X | X | |
PCM signed 16-bit little-endian planar | X | X | |
PCM signed 24-bit little-endian planar | X | X | |
PCM signed 32-bit little-endian planar | X | X | |
PCM 32-bit floating point big-endian | X | X | |
PCM 32-bit floating point little-endian | X | X | |
PCM 64-bit floating point big-endian | X | X | |
PCM 64-bit floating point little-endian | X | X | |
PCM D-Cinema audio signed 24-bit | X | X | |
PCM signed 8-bit | X | X | |
PCM signed 16-bit big-endian | X | X | |
PCM signed 16-bit little-endian | X | X | |
PCM signed 24-bit big-endian | X | X | |
PCM signed 24-bit little-endian | X | X | |
PCM signed 32-bit big-endian | X | X | |
PCM signed 32-bit little-endian | X | X | |
PCM signed 16/20/24-bit big-endian in MPEG-TS | X | ||
PCM unsigned 8-bit | X | X | |
PCM unsigned 16-bit big-endian | X | X | |
PCM unsigned 16-bit little-endian | X | X | |
PCM unsigned 24-bit big-endian | X | X | |
PCM unsigned 24-bit little-endian | X | X | |
PCM unsigned 32-bit big-endian | X | X | |
PCM unsigned 32-bit little-endian | X | X | |
PCM SGA | X | ||
QCELP / PureVoice | X | ||
QDesign Music Codec 1 | X | ||
QDesign Music Codec 2 | X | There are still some distortions. | |
RealAudio 1.0 (14.4K) | X | X | Real 14400 bit/s codec |
RealAudio 2.0 (28.8K) | X | Real 28800 bit/s codec | |
RealAudio 3.0 (dnet) | IX | X | Real low bitrate AC-3 codec |
RealAudio Lossless | X | ||
RealAudio SIPR / ACELP.NET | X | ||
RK Audio (RKA) | X | ||
SBC (low-complexity subband codec) | X | X | Used in Bluetooth A2DP |
Shorten | X | ||
Sierra VMD audio | X | Used in Sierra VMD files. | |
Smacker audio | X | ||
SMPTE 302M AES3 audio | X | X | |
Sonic | X | X | experimental codec |
Sonic lossless | X | X | experimental codec |
Speex | E | EX | supported through external library libspeex |
TAK (Tom’s lossless Audio Kompressor) | X | ||
True Audio (TTA) | X | X | |
TrueHD | X | X | Used in HD-DVD and Blu-Ray discs. |
TwinVQ (VQF flavor) | X | ||
VIMA | X | Used in LucasArts SMUSH animations. | |
ViewQuest VQC | X | ||
Vorbis | E | X | A native but very primitive encoder exists. |
Voxware MetaSound | X | ||
Waveform Archiver | X | ||
WavPack | X | X | |
Westwood Audio (SND1) | X | ||
Windows Media Audio 1 | X | X | |
Windows Media Audio 2 | X | X | |
Windows Media Audio Lossless | X | ||
Windows Media Audio Pro | X | ||
Windows Media Audio Voice | X | ||
Xbox Media Audio 1 | X | ||
Xbox Media Audio 2 | X |
X
means that the feature in that column (encoding / decoding) is supported.
E
means that support is provided through an external library.
I
means that an integer-only version is available, too (ensures high
performance on systems without hardware floating point support).
2.5 Subtitle Formats
Name | Muxing | Demuxing | Encoding | Decoding |
3GPP Timed Text | X | X | ||
AQTitle | X | X | ||
DVB | X | X | X | X |
DVB teletext | X | E | ||
DVD | X | X | X | X |
JACOsub | X | X | X | |
MicroDVD | X | X | X | |
MPL2 | X | X | ||
MPsub (MPlayer) | X | X | ||
PGS | X | |||
PJS (Phoenix) | X | X | ||
RealText | X | X | ||
SAMI | X | X | ||
Spruce format (STL) | X | X | ||
SSA/ASS | X | X | X | X |
SubRip (SRT) | X | X | X | X |
SubViewer v1 | X | X | ||
SubViewer | X | X | ||
TED Talks captions | X | X | ||
TTML | X | X | ||
VobSub (IDX+SUB) | X | X | ||
VPlayer | X | X | ||
WebVTT | X | X | X | X |
XSUB | X | X |
X
means that the feature is supported.
E
means that support is provided through an external library.
2.6 Network Protocols
Name | Support |
AMQP | E |
file | X |
FTP | X |
Gopher | X |
Gophers | X |
HLS | X |
HTTP | X |
HTTPS | X |
Icecast | X |
MMSH | X |
MMST | X |
pipe | X |
Pro-MPEG FEC | X |
RTMP | X |
RTMPE | X |
RTMPS | X |
RTMPT | X |
RTMPTE | X |
RTMPTS | X |
RTP | X |
SAMBA | E |
SCTP | X |
SFTP | E |
TCP | X |
TLS | X |
UDP | X |
ZMQ | E |
X
means that the protocol is supported.
E
means that support is provided through an external library.
2.7 Input/Output Devices
Name | Input | Output |
ALSA | X | X |
BKTR | X | |
caca | X | |
DV1394 | X | |
Lavfi virtual device | X | |
Linux framebuffer | X | X |
JACK | X | |
LIBCDIO | X | |
LIBDC1394 | X | |
OpenAL | X | |
OpenGL | X | |
OSS | X | X |
PulseAudio | X | X |
SDL | X | |
Video4Linux2 | X | X |
VfW capture | X | |
X11 grabbing | X | |
Win32 grabbing | X |
X
means that input/output is supported.
2.8 Timecode
Codec/format | Read | Write |
AVI | X | X |
DV | X | X |
GXF | X | X |
MOV | X | X |
MPEG1/2 | X | X |
MXF | X | X |
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